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Japanse duest where girl hits highc note
Japanse duest where girl hits highc note








japanse duest where girl hits highc note

The power of a PvE attack can be properly quantified by checking the raw damage of the hit on a monster (assuming your level isn't more than 5 higher than the monster), then dividing that damage by your ATK value, or by the ATK divided by 1000 for simplicity (and counting ATK+SpATK for attacks that apply SpATK). So simply looking at the effective final damage in-game is easier and more uniform (than checking raw damage multiplier times specific category multiplier, which in a few cases still has another boost or penalty to this one specific attack on top of these values). The rest of this section is damage number explanation, you may skip ahead.ĭamage CountingThe game works by having a base damage multiplier like "12" or "16.57" tied to each hit but this number is hidden in the files, I wouldn't have a source with all of them, and there is also a further hidden multiplier table for base power depending on their category (where a normal attack's multiplier value of 7 ends with damage close to where a skill hit of 21.5 ends due to the table giving a bigger penalty to skills, and a pet hit of 25 closely matches both, instead of all these values being universal damage). In GCC, skills have mostly standardized damage where skills deal roughly the same total damage against a single target of above-average size proportionate to how many MP bars it costs, a few stage-wide skills deal around 1/3 damage as a trade-off, and the enemy-stacking skills (which cause splash damage from every target hit at once for multiplied damage per enemy in the same place) are rebalanced to deal below half damage against only one enemy, slightly below average with 2 enemies, slightly above average with 3, and strong only with 4 and with some not causing more explosions than on 4 targets at once to limit the scaling.

japanse duest where girl hits highc note

On-hit properties are usually from PvP first (forces standing state on airhit instead of knocking over, floats/launches, etc) and attack power is separate for PvP and PvE.įor skills, alongside damage I will put the rate of damage dealt per point of MP spent (1MPs use 29 MP, 2MPs 63 MP, 3MPs 96 MP), so 500dmg from a 1MP is MP rate 17.24 and 600dmg for the same cost would be 20.68.īasically, most 1MPs do around 500dmg, 2MPs do 1000dmg which is a similar rate (but as easier and bigger AoE applications) and 3MPs do 2000dmg which actually is bonus 33% damage for the MP spent.

japanse duest where girl hits highc note

This guide is an extensive list of the damage values and properties of every attack/skill in the game, using practice mode as a base (universal stats) with some testing in real PvE, all as tested in the GCC Steam re-release.










Japanse duest where girl hits highc note